![]() “I get as annoyed by all these screens as you do. I’m really happy that we’re one of the first ones in, and I hope it’s an example that people are going to follow. “People here worked very hard… We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok – we had to negotiate with them that we could put it in the credits and not the title screen… All the rules are built around the previous generation. You insert the disc and go straight to menu,” he explains. ![]() ![]() “To me, that’s still something that fills my heart with joy when I see it. Sure, you may be able to start playing the game quicker, but what about load times? Luckily, the studio has you covered if, like Michiel, you also hate the seemingly never ending loading screens that plague most modern games. “I think we’re probably a lot larger than the other cross-generation games, because we have no assets that have been made to a lower spec.” Commenting on the game’s more open level design, he also mentions, “the surface area, I’m just guessing here, must be five to 10 times bigger than Killzone 3 was.” ![]() This is using Sony’s PlayGo system, which Guerrilla’s technical director Michiel van der Leeuw told EuroGamer will get fans playing the game much quicker than possible with current generation hardware. While that may seem like a hefty install size, you’ll only need to download 7.5GB of it on to your PS4 before playing. Killzone: Shadow Fall developers Guerrilla Games have confirmed the game’s size on the PlayStation 4 to weigh in at 39.7GB, slightly lower for versions not needing additional language files. ![]()
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